mwo piranha build

I really have no read on whether this variant will be good or not. I love the Annihilator in Mechwarrior Online. The rest includes some very helpful information that you may get hints of in MW5, but are much more important in PVP Toggle navigation. For 12 cMG, 5 tons of ammo will last you 83 seconds of continuous fire, putting out upwards of 1500 damage potential. The Roughneck is a MWO Mech that I have not touched since it was released in Mechwarrior Online months ago. Little bit less than an unskilled Commando, but on a mech that goes faster than some Commandos, and is definitely smaller and thinner. Oh, my god that heat heat management is horrendous horrendous. This is the hero variant. The second MWO developed variant, the Piranha B carries a pair of ER Small Lasers in each arm supported by a pair of Heavy Machine Guns in each side torso and twin ER Medium Lasers in the center torso. MWO Tactics; ... 2012-2019 Piranha Games Inc. Stole your build, added it to the list. Personally, I'll try the 12 LMG (3.5 tons) 1HML buildMaybe remove face armor for 4 tons even. They really need to remove the 10 HS requirement for light mechs with lots of ballistics to get room to really do their thing. Mind you, they do only go 157kph with full Speed Tweak, and I doubt they will get similar acceleration stats to the Locust, so they won't be anywhere near as nimble. The three variants in the base package are all gimmicky. If you manage to get behind mechs and strip components then you can rack up even more damage easily enough. These builds handily outperform the Locust in damage output. This is the last variant in the standard $15 package. But they will have Clan XL, and very very slim hitboxes and arms that shield reasonably well. ALL TEH ENERGY HARDPOINTS. 3x cERUL + 4x cMG (2.0ton) + 4x cAMS (2.0ton), 3x cERML or cHML + 2x cAMS (1.0ton) + 2x cLAMS, 1x cHML + 4x cLMG (2.0ton) + 2x cAMS (1.0ton) + 2x cLAMS, 1x cHML + 4x cLMG (2.0ton) + 4x cAMS (2.0ton). Skip videos 9 and 10 as they refer to an old build of the game, and skip the one on Community Warfare near the end as it’s not only old, but highly recommend that you avoid until you get a lot more experience under your belt. It's a PIR-1 that trades some MG hardpoints to get four AMS instead. 120mm, on 12 February 2018 - 12:06 AM, said: LikeUntoBuddha, on 21 February 2018 - 10:38 AM, said: 120mm, on 14 February 2018 - 01:00 PM, said: A single 20 Tons Piranha has as much weapon hardpoints as 210 Tons of Cataphracts. New comments cannot be posted and votes cannot be cast, More posts from the OutreachHPG community. That's before the minimum heatsinks requirement. The sustained DPS on all of these builds is just pathetic (~3.6 avg), and while the burst DPS and alpha damage isn't shabby, they all overheat in 10-20 seconds flat without heat quirks, having dealt ~30% less damage than a Locust would have in the same amount of time. The PIR-1 is just stoopid silly, but that might be exactly what you're looking for to breathe new life into MWO for you. Even with max speed tweak (87 km/h) it … Oh, something I forgot to mention, I believe most of these builds (if not all) have 0 face armour already. it would not be in a position to add events, characters or other content to the canon of the BattleTech universe. Two Small Lasers provide for close range defense. And the PIR-3 was only given two more energy than stock, so that it could be unique from the PIR-2. Still 30 points of laser damage but 6 mg for all the crits. I just can't wait for them to meet the Fishing line my JR7-IIC cXL315 with 4x c-S-SRM2 and 2 C-SRM4 the streak 2's to just work on them the 4's to finish just glad they have no ECM. The nerfings will continue until morale improves! MWO (MechWarrior Online) is a free to play tactical online shooter developed by Piranha Games Inc. for PC. Last Monday I posted an outline, a starting point, towards both addressing some of the current issues with MechWarrior Online, as well as considering new content and features that would enhance the game further.The goal is to make the game more fun to play, to bring players back, and to make it less punishing for new players so they stick around longer. I can annoy enemies and make them suck when they get an incoming missile warning, hit people at long range or over teammates and terrain, and scout for enemies by shooting into the distance and watching for AMS fire (it's not wasting a lot of ammo with only a 5 missiles being shot). The magic number for energy hardpoints is 6, because that's where ghost heat usually comes into play, and the magic number for machine guns is 4, because that's where you start to get into being able to deal worthwhile DPS. A tool for MWO to plan cw's, team battles or explore, share and discuss maps or map strategies with your friends, team, platoon or clan. While exploring our options, we saw the potential to fulfill a longstanding dream of Piranha Games. Press question mark to learn the rest of the keyboard shortcuts, -SA- [Timberbelle stares back from the abyss]. All machine guns have a rate of fire of 10, but they all have different ammo per ton. Wait. In 2011, Herbert A. Beas II (then BattleTech Line Developer), confirmed in an official chat that MWO would not be canonical per se, i.e. Weaknesses [edit | edit source] They aren't inflated. Dec 31, 2020 6:33 PM UTC. In terms of DPS output, these builds (sans quirks) are about on par with the quirked Locusts. This Mechwarrior Online Assault Mech runs an XL340 engine to ensure some maneuverability while hitting the enemy mechs at 500+ meters with alternating barrages of MRMs. Mechwarrior Online 2021: Monetization Dec 31, 2020 4:57 PM UTC They should be dead. Eine Fröhliche Weihnachtszeit Und Ein Gutes Neues Jahr! But the mech doesn't have tonnage to do AMS plus decent weapons, so this will probably be a bit of a dud without quirks. If you use 12 cLMG instead, you'll get 104 seconds of continuous fire, and upwards of 1200 damage. This might be the best variant other than the hero. Register now, and join us on our discord for more MWO goodness! Might be worth it for the MG boats. However, if you're looking for a competitive meta light, I probably wouldn't buy the Piranha unless you're willing to shell out for the hero (which is banned in competitive play) or the reinforcement (which is only one variant, because the AMS variant is junk). Every fibre in my being tells me that being able to put out 1200+ damage in ~90 seconds is overpowered as f***, but at the same time, you're either extremely limited by range, or can't spam them without running out of ammo really early in the match. +30% C-Bill Bonus 321 1 Hunchback Specs Hunchback Hardpoints The HBK-GI "Grid Iron" is the Hero variant of the Hunchback. 70 kph gives us enough speed to move around the Battlefield properly. This Battlemech excels at long-range missile bombardment while also being able to provide supplementary damage with its … Pfuscher1, on 24 January 2018 - 11:07 AM, said: Pfuscher1, on 27 January 2018 - 11:18 AM, said: Edited by Shadey99, 29 January 2018 - 02:28 AM. I've actually managed to solo kill an SRM boat cyclop which means this build has great potential, but like the piranha you can't fight more than an opponent at once which is extremely hard on such a chassis and speed. Built on the same body as the Piranha A, the B variant carries a single ton of heavy machine gun reloads. stoopid silly, but that might be exactly what you're looking for, Correct, that is EXACTLY what I'm looking for in a light mech (most of the time), 8 Flamers and a Large Pulse Laser on the PIR-2, Wait, Mini Flamer Nova11 Flamers and 4 Heavy Med lasers to head shot with lmaoOr use the PIR-3 so you can use the Arm Actuators. The Great Houses of the Inner Sphere have been waging bitter war for over a century. It has the characteristic "hunch" with quirks that emphasize the Gauss Rifle and Medium Pulse Lasers. This one has no issues vs other lights. The PIR-1 and PIR-2 come like that, stock. Accounts are limited to one Reinforcements Add-On only. SO... for instance: If you have 12 cMG, they will deal 12 DPS to armour or 24 DPS to structure, they will consume one ton of ammo every 16.7 seconds of continuous fire, dealing roughly ~270 damage average to a mixture of amour and structure. Guys so you can't put you can't put jump jets on this. Holiday Bonus Details Dec 31, 2020 6:37 PM UTC. However, in 2016, then-Line Developer Randall N. Bills overruled this to an extent when he st… "HERE I AM - ROCK YOU WITH MY MRM! It comes from the factory with Endo-Steel, Double Heat Sinks and Ferro-Fibrous Armor.. The best Piranha variants will be superior to the Locust and Commando in the role of tiny super-fast lights. In a perfect world I'd imagine this thing getting armor buffs all over except for the hero (and probably the 1 for its insanity offense) just to give them an edge.

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